Electric Motors: Power at Low Speeds

I’m currently reading through one of Bernie Tobisch’s books on sewing machines.

He mentions that older sewing machines have AC (alternating current) motors. These are simpler to build, but have low power at low speeds. He said this is why sometimes when first starting a seam, the sewist (which is a nice term, once I haven’t heard often) might have to turn the handwheel by hand to get the motor started.

He writes that newer machines have DC (direct current) motors. These have better power at low speeds. But they are also more complicated to build. Most houses aren’t wired for DC voltage. (I’m saying most because I’m sure somewhere there was someone who ran some DC power lines through their house.) Most houses in the U.S., 120 Vac RMS is what comes out of the wall. That will fry almost any DC motor. So, DC motors get used, but there’s more circuitry involved to make them work.

Somewhere I have a book about using small electric motors. I wanted to look at it the other day, so maybe I’ll spend some time this weekend finding it.

Mindset Monday: Do You Actually Believe in What You Are Doing?

A company makes an item, or multiple items, and their finances look great. The finances fall apart. People dig into the books and find the company had stopped focusing on making money from making the items they were supposedly in business to sell.

Instead, the company had started making money from fancy footwork in their finances.

Fancy Financial Footwork in digital currency miners

The first place I heard about this recently was in Nathaniel Whitmore’s podcast The Breakdown with NLW. It’s a CoinDesk podcast, the specific episode is “Where Bitcoin Mining goes from here” from January 8 2023. In that episode Whitmore refers to the January 1 2023 CoinDesk article “What Will It Take for Bitcoin Mining Companies to Survive in 2023?” by George Kaloudis.

Before going on, I know bitcoin and crypto currency are controversial topics for many people.

The principle still applies. If a company makes money not from selling the things they claim to be making for a profit, but instead from playing financial games, something is deeply wrong. Kaloudis attributes bitcoin miners sitting on bitcoin and playing financial games to make money to two conditions: the price of the good supposedly being produced is increasing, and the cost of capital is low.

Fancy Financial Footwork in GE, which used to make physical things

I suppose General Electric’s financial arm had similar excuses in the 2000’s, but what excuse did GE’s top management have?

The second podcast I’m going to link is Jim Grant’s Grant’s Current Yield podcast. The episode is “Destruction of Value” from January 19 2023. Grant and his co-hosts interviewed William D. Cohan about his book Power Failure: The Rise and Fall of an American Icon.

General Electric (more precisely the General Electric which existed for most of its history and made many types of machines and physical goods) and Bitcoin are about as far apart as anything technical I can think of. Grant’s Interest Rate Observer and CoinDesk are probably as far apart as any two nonfiction publications I can think of.

Yet, the conversations were similar. Cohan had found that General Electric was more focused on GE Finance than the other parts of GE which made things. It was easier to make money from money than to make money from jet engines and whatever else GE made.

Large amounts of GE’s profits were coming from their finance arm. They financed an astounding amount in commercial paper markets. At one point, before things started crashing in 2007, they were one of the largest issuers of commercial paper.

This has nothing to do with the physical goods GE was once known for making. At the time of the Grant’s Current Yield episode, Cohan said GE is still breaking down into two or three smaller subsidiaries.

Why I am writing about this.

I use this blog to write about people using technology. There’s technology I use, and some of that I write about. I write about people who talk to me about using technology. I’ve written about people who ask me for recommendations on which technology I think they should use.

The theme I keep coming back to is the user of technology being honest with themselves. What do they want to do? Why do they want to do that? How are they planning on doing that? What results have they gotten in the past? What results are they hoping to get in future? And what results are they actually getting in the present?

It’s when people are not honest with themselves that I see the biggest problems with their use of technology. And it’s when people are not honest with themselves or others that I see the biggest problems in their lives in general.

Making money from moving money around is fundamentally different from making things and selling those things. As Cohan mentioned in the Grant’s Current Yield episode, making money from money is regulated in very different ways from making money from making things. A company which does one while saying they do the other is being dishonest at some level. And it will cause problems.

Mindset Monday: Occasionally Read the Experts

What makes someone an expert is often not only their skill, but their experience. This includes knowing what shortcuts to take, when, and why, and what shortcuts to avoid.

Being an expert can also include knowing what basic requirements of success are absolutely essential, but are often lost in the details. Or, they know how often the forest gets missed for the trees.

I just finished reading the book Couture Sewing Techniques, Revised and Updated by Shaeffer. Do I intend to make a couture garment? Not any time soon. Do I intend to buy a couture garment? Not unless I have a lot more money than I have now. Did I learn anything useful? I sure did. Among other things, I learned some things about how shirts and jackets are supposed to fit when they fit correctly. I learned some things about making pockets.

The biggest thing I learned was why that level of tailoring and dressmaking costs so much: it’s not because of all the handwork, but because the handwork is combined with expertise in appearance and construction to make garments which are comfortable to wear and really flatter the wearer.

The word “technology” can apply almost any skill or craft. From the Online Etymology Dictionary, the etymology of technology:

technology (n.)
1610s, “a discourse or treatise on an art or the arts,” from Latinized form of Greek tekhnologia “systematic treatment of an art, craft, or technique,” originally referring to grammar, from tekhno-, combining form of tekhnē “art, skill, craft in work; method, system, an art, a system or method of making or doing,” . . .

D. Harper. “Etymology of technology.” Online Etymology Dictionary. https://www.etymonline.com/word/technology (accessed November 22, 2022).

For the purposes of this blog, I usually use “technology” to mean electrical, electronic, or computer technology.

But there lots of fields, lots of “art, craft, or technique” which have varying levels of skill and expertise. It’s still a human creating something. And the end user of the created thing is usually a human.

“If it’s expensive, it had better be comfortable for me to use, or make me look good in front of others”: that’s why it’s worth reading the experts.

Mindset Monday: technology is not always the first answer.

There are some things I’m adept at on the computer. If I already know what I want to say, I can open up a word processor program and type it out, add some basic formatting, check it over and print it out. I think this is not a terribly amazing skill. But I’ve had several people tell me I do in 30 minutes what would take them hours.

There are times when technology is not the first answer. There are times when reaching for a computer or tablet or phone will hinder the creative process.

Reaching for a computer, tablet, or phone first will also make it easier to focus on the “how?” instead of more important questions like “why?” Also, “What’s my goal?” And, “Do I even know my goal?”

This is also not a new problem. Over 20 years ago I took a college technical drawing class. The first half of the class (much to my classmates’ annoyance) was sketching by hand. The professor explained they had heard from multiple recruiters about the lack of non-computer-aided sketching skills. More specifically, it really interrupts a brainstorming session if instead of reaching for a napkin or piece of paper to sketch on, the person with the idea says “Hang on, I’ll go to my computer and . . . “

Dan Roam’s book The Back of the Napkin – Solving Problems and Selling Ideas with Pictures, Expanded Edition was published all the way back in 2009. (ISBN 978-1-59184-306-1) Again, this is not a new problem.

Mindset Monday: The digital world is not the real world. The real world is more complicated and more unpredictable.

I read blogs and newsletters about technology. I vaguely noticed most of what I was reading was about software more than hardware. I honestly didn’t think much about it.

Then I started wondering why there is so much more focus on software.

A few things happened.

I talked to a younger friend who had just changed careers. Her earlier career had been very computer- and software-intensive. I encouraged her to find something she was interested in and start reading about it. I told her “I’m glad we have spreadsheet programs instead of the old hand-cranked adding machines my grandmother let me play with as a kid. But the digital world is not the real world. It’s an abstraction of an abstraction of an abstraction of a specific use case of a finicky and non-intuitive way of manipulating natural forces.(1)” I also told her that anything in the real world she chooses to read about will reference other areas. Sociology, anthropology, psychology, history, chemistry, metallurgy, mineralogy, history are all areas I’ve wandered into by reading about something in the real world which interested me.

Earlier this year I read The Pragmatic Programmer – your journey to mastery, 20th Anniversary Edition by Thomas and Hunt. It’s a very good book. I highly recommend it. It is about creating code that one day will have to change. That means making it as easy to change as possible, and as easy to change without breaking everything else. I’m going to explicitly point out this was addressed in the real world long ago. There are very few books about how to build a house so taking out a cupboard in the kitchen doesn’t cause the basement window to no longer open. There are very few books about how sew a shirt so hemming the bottom doesn’t mess up the collar. And there are very few books about designing a car so changing a flat tire doesn’t create a hole in the radiator.

In July I read two articles in The Register about a lack of hardware engineers.

My own opinions:

I know from experience that electrical engineers who design the hardware have to take higher level math classes than the computer scientists who program the software.

That was the case 25 years ago. I’m not sure if it’s still true now, but I expect it is. I’m also not sure about other fields such as computer engineer or software engineer.

I also know from experience that it’s a lot easier to try out new ideas in software than hardware.

A new program can be written, tried out, and erased with the only loss being a little bit of electricity and some time on the part of the programmer. A hardware circuit, no matter how well it works or doesn’t work, still leaves the hardware after the project is done. The hardware has to be either disassembled so it can be used in something else, or completely scrapped. A component soldered to a circuit is not reclaimed with the push of a button the way computer memory is when a file is deleted.

And I know from experience that the real world is far more humbling than the digital world.

I can try to write while tired, mess it all up, have autocorrect fix numerous mistakes and delete a whole bunch of stuff that makes no sense on rereading, and then forget about my mistakes and think I did great job all along. A physical project such as drawing, crocheting, sewing, folding clothes, ironing shirts, or whatever else, is much more obvious when it’s messed up. It takes a lot longer to fix something in the real world. I might have done something unfixable. Even if I redo what I can undo and fix what mistakes I can fix, I’ll remember all that the next few times I look at what I made.

Technology is both software and hardware.

When I say I like technology, or that this blog is about making technology work for the user instead of making the user work for the technology, that is hardware too. It’s not just software.

Why I came up with the long “abstraction of an abstraction . . .” description

“It’s an abstraction of an abstraction of an abstraction of a specific use case of a finicky and non-intuitive way of manipulating natural forces.”

(1) “It’s an abstraction . . .”: Most programmers do not program at a level where they are telling the computer which specific memory cells to use and what specific processor logic commands to use. Most programmers write at a more human-readable and human-understandable level. A compiler turns their code into something the computer can understand.

“. . .of an abstraction . . .”: No matter how amazing it looks or sounds or what it does, all human-readable computer programs are converted to a language or code that tells the processor what to do in language the processor understands. For the processor, there’s inputs; there’s outputs; there’s memory; and there’s commands to the processor to read an input, read memory, do something with what it read from the input or memory, write information to an output, or write information to memory. To the processor it’s all high or low electrical states, called 1s and 0s by humans.

“. . .of an abstraction . . .”: Multiple transistors can be connected, along with some other components, to switch signals, have some logic about whether an output is high or low based on multiple inputs, and hold that high or low state for a time. That’s a very basic description of a processor with memory.

“. . . of a specific use case . . .”: Transistors can be configured to operate as an amplifier, or they can be configured to operate as a switch. For digital circuits, they are configured to operate as a switch.

“. . .of a finicky and non-intuitive way of manipulating natural forces.”: Transistors are made from semiconductor materials. For electricity, most materials either conduct electricity and are called conductors, or they do not conduct electricity and are called insulators. Semiconductors conduct electricity under certain circumstances. Semiconductors are made out of very specialized materials which themselves are not easy or intuitive to make.

The digital world is not the real world.

Technician Tuesday: Aiming for incremental improvement

“Form follows function” is a catchy phrase and a seductive idea. It implies a lot of things which most of us would like to believe of ourselves. We’d like to believe we understand the function of what we are creating so well we can visualize exactly the form it needs to be. That in turn implies we won’t have to go back and redo any of our work. It also implies we can expect approval from whomever evaluates what we created, whether that’s a supervisor or a customer.

Unfortunately, all of those flattering possibilities are probably not going to happen. It’s likely that whatever is created — by me, by you, by us, by whomever — will not be at its best form on the first iteration. Whatever gets created, it will probably have to be revisited and revised multiple times before it’s usable.

The book The Evolution of Useful Things by Henry Petroski covers this in detail if you are interested. I’ve read “form follows function” as an ideal at which to aim, for most of my life. The Evolution of Useful Things finally cured me of following that dead end. Continuous improvement is the goal.

(I linked to the Computer Gear catalog because that is where I purchased the book. I am not in any way compensated by them for that link.)